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Witte, Alison. CMSs as Genres. C&C, Sept. 2018. Posted 11/20/2018.

Witte, Alison. “‘Why Won’t Moodle. . . ?’: Using Genre Studies to Understand Students’ Approaches to Interacting with User Interfaces.” Computers and Composition 49 (2018): 48-60. Web. 9 Nov. 2018.

Alison Witte addresses the difficulties her first-year students faced when they encountered the Course Management System (CMS) in use at her institution. She surveyed students in first-year courses over six semesters to discover the factors that may have caused these problems (50). Witte found that examining the CMS interface as a genre provided insights into how students interacted with the program.

The author notes that the use of a CMS has “become a normalized part of many educational institutions’ landscapes” (48). The program’s power to shape interactions between students, instructors, and the institution, she writes, can generate “tensions” (48). She describes Moodle, the CMS in place for her university, comparing its “static” features with the more interactive and responsive features of social media sites; she notes in particular the “teacher-driven design” that permits the instructor to determine what sections to create and to provide the content (49). Witte quotes a faculty mentor who supports the university’s commitment to Moodle because the students are familiar with it from high school and “like it,” even though, according to Witte, there is only “anecdotal” evidence behind this claim (49).

In Witte’s view, if students are indeed comfortable in electronic environments, they should not exhibit the level of difficulty she observes (49). Her survey investigates which kinds of interfaces students have experienced and how these experiences might influence their reactions to Moodle (50).

Drawing on genre theory, Witte proposes, highlights the ways an interface cues users to control what behaviors and actions are acceptable, requiring users to determine the “appropriate response” in the rhetorical situation established by the interface (52). Citing Carolyn Miller, Witte considers genre “a way of understanding how a text responds to a particular recurring situation” (50). Just as Microsoft Word’s presentation of a blank page cues an essaylike response rather than a social-media post, the CMS signals certain kinds of “typified” actions (51).

Arguing that writing studies has not explored electronic interfaces through this theoretical lens, Witte contends that interfaces have generally been seen as tools to produce other things rather than as “text[s] with both expectations and formal conventions” of their own (50). Instructors, she proposes, are like other users of electronic environments in that their use of these familiar programs becomes “unconscious or invisible” because they are so accustomed to the process (51). Her study foregrounds the need for teachers to be more alert to the ways that their use of a CMS acts as a genre students must interpret and positions them in certain ways in the classroom environment (50). Teachers’ understanding of this interaction, she maintains, can help students use a CMS more effectively.

Witte notes two common models of CMS use. In many cases, the system attempts to “replicate” a classroom environment, allowing students to complete familiar academic tasks such as taking quizzes and completing assignments. A second model treats the CMS as a “repository” where students go to procure whatever they need for the class. These models share a “top-down” quality in that the teacher decides on the categories and sections and provides the material (52-53). The models limit students to responding in ways determined by the instructor and indicated by the conventions incorporated into the interface (53).

For Witte, a “guiding assumption” in the study was “that people learn unfamiliar genres by determining how they are like and unlike genres they know and by observing how the unfamiliar genre is used in context” (50). Hence, her survey asks the 68 participating students which interfaces they normally interact with (54). It also asks multiple-choice and open-ended questions about students’ experiences with Moodle, including ease of use and kinds of use across classes. Finally, students were asked what they liked about the CMS and what improvements they might suggest (54).

The majority of the participants were in their first college semesters. Witte proposes that while these students might be among the most likely to report problems with the CMS, surveying this particular population yielded good information on how best to help students navigate their early exposure to such platforms (54).

Data revealed that students used a variety of social media, Word tools for producing documents, and “Miscellaneous Web-based Interfaces” like iTunes, E-bay, or YouTube (54). They most commonly relied on the CMS to “complete course work and to find the information necessary” to do so (55). All of the students used Moodle in some of their classes. Grounded-theory coding of the open-ended responses produced four categories of “likes” that focused on availability of materials and information and ease of completing tasks. Students’ suggestions for improvement addressed usability issues, “Mobile Device Compatibility,” and inconsistency in the ways teachers used the CMS (54).

Analysis of her data suggests to Witte that students receive conflicting genre cues about the function of the CMS, sometimes assuming it is more like social media sites than it is in practice and in fact asking for more interactivity with their mobile devices and other media choices (56). They may see certain cues as inviting informal, interactive responses while other require a more “school/professional response” in which they become “passive consumer[s] of information” (56). In Witte’s view, instructors do not always articulate clearly exactly what role the CMS should play in their individual courses; moreover, students may approach the CMS with a different idea about its purposes than the instructor intends (57).

Seeing a CMS as a genre, Witte contends, helps instructors think about their use of the program in terms of audience, redirecting the focus from “its technological affordances to what it does or how it is used in particular context for particular people” (57). She urges instructors to plan CMS structure in accordance with course design, for example, arranging a course built around weekly schedules by weeks and courses meant to provide materials without regard to due date by topic. The survey reveals that students may need specific direction about the type of response indicated by CMS features, like text boxes or discussion forums (57). Instructors are urged to clarify their own purposes and expectations for how students use the resource and to communicate these explicitly (57-58).

Witte also argues that casting a CMS as a genre provides an opportunity to introduce students to genre theory and to understand through a concrete example how audience and purpose relate to the conventions of a particular form. In this view, students can explore how to use their exposure to other genres to situate new genres like a CMS in their contexts when they encounter them (58); they may then carry the experience of navigating a CMS into their interactions with other texts they may be called on to respond to or produce.


Opel and Rhodes. User-Centered Design in the Writing Classroom. C&C, in press. Posted 09/09/2018.

Opel, Dawn S., and Jacqueline Rhodes. “Beyond Student as User: Rhetoric, Multimodality, and User-Centered Design.” Computers and Composition (in press) (2017): xxx. Web. 10 Aug. 2018.

Dawn S. Opel and Jacqueline Rhodes write about the complexities that arise when rhetoric and composition incorporates the principles of user-centered design (UCD) into pedagogical methodologies.

Interest in UCD follows from the work of scholars on usability in technical communication, who, the authors note, have addressed the concept of usability as a process of “design and testing of digital technologies” (1). Because technical communication shares affinities with rhetoric and composition, concepts like UCD have migrated into writing pedagogy (2). Opel and Rhodes are concerned that this migration has been accepted uncritically and urge a closer look at how UCD can best enhance the values and goals of current rhetoric and composition theory and instruction (3, 7). They offer a heuristic for adopting UCD to the composition classroom.

According to Opel and Rhodes, industry has incorporated UCD into the larger construct of “user experience” (UX), a term that draws on a number of fields, including market research, branding, psychology, anthropology, library science, software design, and graphic arts, as well as others (2). Technical communication scholar Michael Salvo advanced an early definition of UCD as “a process of collecting data from users, creating feedback in the form of information, and then delivering that information to designers” (qtd. in Opel and Rhodes 2). Writing more recently within the field of UX, Jesse James Garrett offers what the authors call an “extend[ed]” notion of UCD as “the practice of creating engaging, efficient user experiences” (qtd. in Opel and Rhodes 2). The authors see this latter approach as more concerned with making room for user input during design (2).

Opel and Rhodes see problems with such efforts to import UCD into rhetoric and composition because of differences in the underlying philosophies and theoretical approaches. They note that many of the fields from which UX, and by extension UCD, draws are “positivist” in nature, valorizing universal optimal designs (3). The authors cite scholarship from composition scholars acknowledging disjunction among three “competing mentalities” (Keith Garrison, qtd. in Opel and Rhodes 3): “the scientist, philosopher, and rhetorician” (3). This competition makes an affiliation between the positivist bent of UCD and the de-centered, constructivist values of composition problematic (3).

Opel and Rhodes write that a too-facile adoption of UCD principles can ignore the distinction between “user” and “learner” (4). The authors suggest a comparison with the approach taken in engineering pedagogy, which has assimilated tenets of “learner-centered design” (LCD) from the field of education (3). Resembling composition’s concept of active learning, LCD brings into UCD the components of “role-playing, case-based learning, project-based learning, and reflection” (3).

The authors advance their discussion of concerns about UCD in composition by exploring their understanding of rhetoric as ethics. They note that “the concept of UX has emerged in disciplinary conversations, bridging rhetoric, the digital humanities, and UCD” (4). Citing Jesse Stommel’s work on the digital humanities, the authors contend that the goal of this field is “not the creation of an effective system,” but rather “a purposeful breaking” (5) that functions as “an ethical interrogation, if not intervention” (4) into any system that purports to erase cultural differences (5). Arguing that rhetoric is about the relations within a system rather than the structure of the system itself, the authors draw on Kenneth Burke’s claims that all choices and actions have ethical consequences and result from the ethical decisions made by agents (5). In the authors’ view, “Designers, writers, users, and readers, then, can act . . . for ethical or unethical purposes” (5).

From this perspective, compositionists who import UCD into classroom practice have an ethical responsibility to interrogate what the authors see as “an ethic of expediency and efficiency” (6; emphasis original) that arrives via the industry-based vocabulary in which actors’ decisions are “tied inextricably to accumulation of capital” (4). Opel and Rhodes write that compositionists can too easily become like “contemporary UX professionals, who conduct research on consumers/users, rather than design in concert with users . . . in participatory design frameworks” (6).

As an alternative for composition instruction, the authors propose a “theory+play” methodology that sees students as active participants in design, simultaneously recuperating the emphasis on “learner” that “user” tends to elide (7). In this view, multimodal composition, as understood in the field, offers scope for play in that it provides opportunities for “remix and mashup” (6) that accord with the idea of play as defined by Jody Shipka: a process of “purposeful choosing, adaptation, and material flexibility” (qtd. in Opel and Rhodes 7). In such play, the authors contend, actors can ask “what-if questions,” imagine new “realities,” and explore how choices constrain and enable action (7). This approach, in the authors’ view inherent in multimodality, “emphasiz[es] agency rather than reception on the part of students” (7).

Consonant with the emphasis on play is the concept of “speculative design,” which moves from a product intended to meet a predetermined goal to a process that explores what is possible, with the focus more on the “discussion” than the product (7).

The authors note that it is common to think of design as “problem solving” (9). They address, however, the issue of what happens when the problems faced by cultures today do not admit of solutions. In this respect, they argue for rhetoric understood as “embodied, relational, ethical, and playful” (7). They draw on Burke’s comic frame as a foundation for such rhetoric, in that it “insists on the continued responsiveness/responsibility of interactants” (7). Multimodal play, then, constitutes a rhetorical act in which students take responsibility for their purposes and choices and the consequences of their activities as “co-creators/designers of discourse operating in complex public spheres” (8).

The authors’ heuristic for incorporating UCD into the classroom provides seven tenets. Several of these address the need for interrogation of “industry rhetoric” as it extols “expediency, efficiency, engagement” (8). Other principles ask for examination of factors like “the cultural systems of normativity” that commonly drive design when it is seen as problem-solving (8).

Opel and Rhodes suggest that these principles follow from a view of design as an act that recognizes its rhetorical nature and that further takes on the inevitable ethical component of all rhetorics as, in Burke’s formulation, “rhetoric,” “persuasion,” and “meaning” (6) are inextricably linked to the purposeful acts of intentional agents. For Opel and Rhodes, UCD that truly positions students as co-designers can enable students to understand their responsibilities within such roles.


Cunningham, Jennifer. African American Digital Language. C&C, June 2018. Posted 06/07/2018.

Cunningham, Jennifer M. ‘“wuz good wit u bro’: Patterns of Digital African American Language Use in Two Modes of Communication.” Computers and Composition 48 (2018): 67-84. Web. 30 May 2018.

Jennifer M. Cunningham reports a study of three male African American college students living in Ohio as they communicated with each other via text messages (73). Cunningham analyzed the messages for features of digital language (DL), African American language (AAL), and digital African American language (DAAL). She compared the results with those from a 2014 study of 100 comments posted by 19 African American college students on My Space (72). Her goal was to determine whether the features of the three language classes remained consistent across the different purposes, audiences, and platforms. In her view, consistency across these different contexts indicate the degree to which a form of language use is a stable, rule-governed literacy (72).

The author contends that efforts within writing pedagogy to build on languages with which students are familiar and in which they are already accomplished in order to build a bridge to Standard American English can benefit from learning more about how people communicate outside of the classroom (82). Cunningham reports research showing that text messaging is a favored form of communication among both adolescents and college students (68). She argues that studies of digital communication provide a view of how literacies are used for “authentic communicative purposes in . . . non-academic spaces” (67), and, as such, offer important lessons for writing pedagogy.

Cunningham reviews work by scholars who have examined and classified features of DL and AAL language groups. However, her previous study of DAAL is unique in that, except for her work, “there are no existing theoretical frameworks or coding categories that specifically address AAL as it is used to communicate in a digital environment” (73). As a result, for coding, she drew on tables she developed for her 2014 My Space study (73-74).

The author notes that in some views, digital language is considered a substandard form of communication with deleterious impacts on the literacy of users (68, 70). Scholars, however, have argued that the ability to exploit “textisms” like “initialisms” (e.g., “lol”), “letter/number homophones” (e.g., “b4”), and various forms of “shortenings” or “deletions” indicates a larger language-use repertoire rather than a deficit (68). Research suggests that fluidity in the “code-meshing” (69) involved in DL correlates with better reading skills (68, 82).

Cunningham writes that, similarly, African American Language has been labeled “an inferior form of communication that can negatively affect literacy” (69). Scholarship has recognized AAL as a “rule-governed language and literacy” with West-African roots and an English vocabulary (69). Cunningham discusses use patterns in AAL that demonstrate the affinity of AAL with West-African grammar and phonology, including “zero copula,” which occurs because in these language families there is “no form or conjugates of ‘to be’” and the conversion of “th” sounds, which do not occur in the African phonologies, to various alternatives such “d” sounds (71).

She explains her coding process for analysis of 380 messages consisting of 3136 words (73-74). “Open coding” classified the 3136 “instances” into “one of eight DL subcategories, one of six AAL phonological subcategories, and/or one of eight AAL grammatical subcategories” (73). In both the text messages and the social-network posts, Standard American English (SAE) accounted for most of the instances, (54.9% and 59.1%, respectively), but “SAE was not further coded” in the study (73).

In each subcategory, Cunningham reports substantial consistency between the text messages and the My Space posts. She notes some areas of difference. For example, in the subcategory DL, punctuation tended to be missing in the text messages but “excessive” in the social media posts (e.g., !!!) (75).

Some differences could be attributed to specific word choices by participants. In the AAL phonological subcategories, the two sets of texts differed considerably in the feature Cunningham designates as “Syllables”: “Unstressed syllables may be omitted and two pronounced words in AE may become one construction in AAL” (76). The more prominent occurrence of this feature in the text messages may have resulted from the three men’s regular use of “ight” to mean “all right” (76). Similarly, the verbal choices of “specific interlocutors” accounted for a disparity in the use of “Replacement th” in which the “th” sound is replaced with “d”; “several participants” in the social-media posts tended to use a particular example of this construction (76-77).

The author analyzes the degree to which the features she examined affected “functionality” (78). DAAL appeared designed to “creat[e] concise words, phrases, and sentences that are noticeably different from SAE while also approximating spoken AAL” (78). Writing that AAL is already “a more concise language” (78) and “a pragmatic language” (81), Cunningham contends that DL as used by African American speakers reflects these tendencies.

The author examines scholarship that contends that DL itself is “a hybrid between speech and writing,” creating “a new linguistic system” (69). Cunningham contends that the combination of DL and AAL creates a literacy, DAAL, that employs representations that differ from Standard American English both visually and by “approximating spoken AAL” (78). She found that the features of AAL that were incorporated into DAAL were more consistent across the two corpora than were the DL constructions, suggesting that DL is evolving as it is used in different contexts while “AAL is a more established and less fluctuating form of communication” (80).

In her view, her results reveal DAAL to be a hybrid practice with features that are consistent across contexts and therefore can be identified as a literacy in which users “follow innate and learned linguistic and paralinguistic rules to compose consistent and somewhat predictable written messages” (81). She argues that as an example of enhanced “heteroglossia” and as a way for students to “combine, alter, and mesh” both academic and non-academic language forms in response to differing contexts (81), DL and DAAL should be valued not only as stable, rule-governed linguistic practices but as contributors to “rhetorical awareness and writing ability” (82).

 


Shepherd, Ryan. Digital Writing and Transfer. C&C, June 2018.

Shepherd, Ryan P. “Digital Writing, Multimodality, and Learning Transfer: Crafting Connections between Composition and Online Composing.” Computers and Composition 48 (2018): 103-14. Web. 4 Apr. 2018.

Ryan P. Shepherd conducted a survey and interviews to investigate the relationship between multimodal writing students did outside of school and the writing that they did for their classes. Shepherd focuses on students’ perceptions as to what constitutes “writing” and whether they see their out-of-school work as “writing.” He argues that these perceptions are important for transfer of in-school learning to new contexts (103).

He notes that scholars in the field have argued for the importance of drawing on students’ past writing experiences and their knowledge of those contexts to enhance their classroom learning (104). Some scholarship suggests that students do not see a relationship between the writing they know how to do for social media and school assignments. This scholarship indicates that one implication of this disconnect is that students may not apply the knowledge they accumulate in the classroom to the broader range of their writing activities (104).

Shepherd sent survey links to composition instructors and received 151 replies from first-year-writing students. He reports that the responses were skewed toward larger, doctoral-granting schools (104-05). In choosing 10 students from among 60 who were willing to be interviewed, Shepherd included Research 2 and Masters 1 institutions but found his population did not fully represent a diverse range of students (105). Interviews took place in Shepherd’s office or on Skype.

A principle question in both the survey and interviews was students’ definition of “writing.” Shepherd notes an emphasis on “expression” and “creativity” in these definitions, with 25% referring explicitly to the use of “paper” (105). In contrast, of the 132 definitions of writing in the surveys, only five brought up “digital” or “computer” and all five also included the word “paper” (106). The word “digital” did not occur in the definitions provided in the interviews.

At the same time, 92% of survey responses indicated experience with social media and 99% had used email (106). Forty-six percent of survey respondents had posted on four digital platforms: Facebook, Snapchat, Instagram, and Twitter, while only 5% had not posted to any of these venues and “only one participant had not written on social media at all” (106).

Similarly, interviewees reported extensive experience with social media. Students on both the surveys and in the interviews reported that they wrote “as much or more” outside of school than in class (107). In addition, students seemed uncertain as to whether they had done multimodal writing for school, “sometimes saying they ‘might’ have used images or charts and graphs with their writing at some point” (107).

Shepherd concludes that the students he studied did not connect the multimodal writing they commonly did outside of school with their schoolwork and did not include this use of social media in their definitions of writing. However, when encouraged to think about the relationship between the two kinds of writing experiences, “students were quick to make connections without prompting” (107).

For Shepherd, these finding impact recent discussions in composition studies about the transfer of academic knowledge to other contexts. He contends that many uses of the “transfer” metaphor do not completely or accurately capture what compositionists would like to see happen (108). This “incomplete” metaphor, he argues, implies that knowledge acquired in one place is simply carried to a new place. Thinking this way, Shepherd maintains, echoes the “banking model” of education in which knowledge is something teachers have provided that students can subsequently “withdraw” (108).

More appropriate, Shepherd writes, is the idea of transfer as a “bridge or connection between one area of knowledge and another inside of the learner’s mind” (108). He uses an analogy of knowing how to drive a car and later having to drive a “large box truck.” He posits that using prior knowledge in this new situation involves “generaliz[ing] the knowledge” by “creat[ing] a larger theory of ‘driving’” that encompasses both experiences (108-09). This re-theorization, he states, does not involve transporting any knowledge to a new place.

Shepherd reviews theories of transfer, arguing that similarity between two experiences is central to successful transfer. The comparison between driving a car and driving a truck is an example of “low-road transfer,” in which the two situations are easily seen to be similar (109).

Many kinds of transfer, in contrast, are “high-road transfer” in which the similarity is not necessarily obvious. Shepherd develops an example of relating knowing how to drive to learning how to ski. Theories suggest that in order to see connections between disparate activities like these, learners need to apply what Gavriel Salomon and David N. Perkins call “mindful abstraction” (109). According to Shepherd, related terms used by compositionists include “reflection” and “metacognition” (109). Shepherd argues that what matters is not so much whether or not the activities are clearly similar but rather the degree to which learners can come to perceive them as similar through metacognitive reflection (109).

In this reading, high-road transfer consists of “backward-“ and “forward-reaching” efforts. “Backward-reaching” transfer involves drawing on past experience in new contexts; Shepherd argues that composition uses this form less than “forward-reaching” transfer, which encourages students to think of how they can use classroom learning in the future (109-10). Shepherd maintains that his study supports the claim that both kinds of transfer are “quite difficult”; students need to develop a more complex “theory of writing” to see the necessary similarities and may require guidance to do so (110).

Shepherd suggests that theory-building can begin with students’ own definitions; they can then be challenged to explain why specific modes of communication, for example in social media, do not fit their definitions (111). Teachers can also ask students to teach kinds of writing in which they may be skilled but may not recognize as writing (111). Throughout, teachers can press for “guided reflection” (111) and “mindful abstraction” (112) in order to foreground connections that students may not see as self-evident.

In introducing students to multimodal work in the classroom, Shepherd suggests, teachers can show students that these kinds of assignments are actually familiar and that the students themselves “might already be experts” (112). To design curricula that facilitates the creation of these connections across writing contexts, Shepherd writes, research needs to address “two key areas”: “what students know” and “what students need to know” (112). More attention to the kinds of literacies that students practice outside of the classroom, Shepherd concludes, can equip teachers to apply this kind of research to teaching for more productive transfer.


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Kitalong and Miner. Rhetorical Agency through Multimodal Composing. Mar. 2018 C&C. Posted 02/02/2018.

Kitalong, Karla Saari, and Rebecca L. Miner. “Multimodal Composition Pedagogy Designed to Enhance Authors’ Personal Agency: Lessons from Non-academic and Academic Composing Environments.” Computers and Composition 46 (2017): 39-55. Web. 21 Jan. 2018.

Karla Saari Kitalong and Rebecca L. Miner discuss the use of multimodal assignments to enhance student engagement and personal agency. They compare and contrast the responses of students working on multimodal projects in three different scenarios to argue that multimodal assignments, if well-structured, offer opportunities to move students beyond “normative reproduction of received knowledges” (52).

The authors state that even though the “current turn” to multimodality began in 1999-2000, composition is “still grappling with how to teach and engage with the many complexities of multimodal composition” (39). Kitalong and Miner see agreement among scholars that effective use of multimodality involves more than simply including a multimodal component in an assignment (40). In their view, multimodal composition, like all composition, should

allow students to practice so that they can synthesize modes, genres, ideas, and skills, and become ever more fluid and flexible composers. (40)

Such assignments, the authors argue, should instill in students as well a sense that their work has value and can impact issues important to them on both a local and global level (40, 41). Quoting Anne Wysocki, they define this component of “agency” as an awareness that

[b]ecause the structures into which we have grown up are neither necessary nor fixed, they can be changed when we forge new positions for ourselves among them, or when we construct new relations between the different structures that matter to us. (40)

Effective agency is “alert,” in Wysocki’s words, to openings for activism and change (40). Kitalong and Miner argue that their three scenarios illustrate how such alertness can result from the specific activities inherent in multimodal learning when those activities are paired with reflection and revision (40).

The first scenario involved a “front-end evaluation” for an exhibit, Water’s Journey Through the Everglades, “a collection of interactive science museum exhibits” designed to educate visitors in the Fort Lauderdale, Florida, area about the importance of water to individuals and the environment (41) as well as to encourage interest in STEM careers among middle-school children. The evaluation, conducted by Kitalong as “lead formative evaluator,” measured middle-school students’ levels of knowledge about water and its role locally and globally (41). Kitalong and Miner report data collected from 20 sixth-graders given the task of “visually depicting” their knowledge (41).

From drawings provided by the sixth-graders, the authors conclude that at the local level, the students envisioned themselves as active conservators of water, whereas, when asked to portray their role and that of other actors at the global level, they showed humans as “small and passive” (42). Some of the drawings seemed to present “distant views” that included no indication of human action, even though the sixth-grades were enrolled in a STEM magnet school (42).

Kitalong and Miner conclude that while the sixth-graders’ responses indicated that they grasped the material and would be able to learn more, they were not inspired to develop agency.

In contrast, in the second scenario, 75 late-elementary and middle-school students worked with Sketch-N-Tell, an interactive “Discovery Game” that allowed them to create images and designs from “traditional art supplies (paper, markers, crayons)” that they could then digitize and animate (45). The primary purpose of the activity was testing for usability and audience appeal of the game for Come Back to the Fair, an “immersive game-like learning environment that virtually replicates the 1964-1965 New York World’s Fair” (44). This environment was intended both to stimulate interest in STEM and to encourage participants to think more critically about the ways technology can impact lives (44).

Kitalong and Miner contend that the assignment to create their own “visions of future technologies” and the encouragement within the project to reflect on and revise their efforts quickly led these students to assume agency as actual contributors to the project (46). Hands-on multimodal participation, they maintain, sparked engagement and inspired students to modify their creations in ways that suggested attention to the global effects of their visions (47). In the authors’ view, students’ responses indicated that “[t]hey were not merely accumulating modes, but coordinating and synthesizing them” (47).

Scenario 3 took place in a sophomore-level composition course taught by Miner at a “STEM-focused school” (47). Students created “Timeline Maps” tracing the development of a product in a field they were considering as a career. The assignment, which led from the production of a multimodal exhibit to a researched argument paper, required attention to ethical issues in the field (48). Creating the Timeline Maps and the related presentations asked students to “dearticulate an assemblage of texts and rearticulate them” in new forms, in the authors’ view thereby encouraging new perspectives and new connections (48). Peer review and a reflective essay helped to generate agency by triggering questions about otherwise familiar processes and products, so that, by the argumentative paper, students were considering their personal positions in relation to ethical issues and taking strong, critically informed stances (49).

The authors posit that the prompt for Scenario 1 limited students’ engagement and sense of agency by asking for “depictions of the status quo” rather than solutions (52). Thus, design of prompts that “explicitly encourage students to learn something new” is one of three components that the authors recommend for making full use of the potential of multimodal assignments (53). A second component is giving students freedom to combine multiple modes; the authors contend that this freedom results in “excitement” and “engagement in their own learning,” which in itself produces the “reflectiveness and self-awareness” necessary for agency (53). In this view, the responsibility imposed by uncertainty about what the teacher expects further demonstrates to students their own ability to exert control (53).

Third, Kitalong and Miner identify time for reflection as one of the most formative elements in Scenarios 2 and 3 (53). They see the act of reassembling familiar materials into new forms as requiring extended time that allows students to find connections to their personal interests. Reconsidering their products through different stages in light of input from peers and other respondents leads students to revise the impact of their projects, in itself an exercise of rhetorical agency (53). The authors argue that multimodal composition enhanced by “the act of describing and reflecting upon their rhetorical choices . . . ultimately provoked a sense of personal agency” in the learning scenarios (54).


Stewart, Mary K. Communities of Inquiry in Technology-Mediated Activities. C&C, Sept. 2017. Posted 10/20/2017.

Stewart, Mary K. “Communities of Inquiry: A Heuristic for Designing and Assessing Interactive Learning Activities in Technology-Mediated FYC.” Computers and Composition 45 (2017): 67-84. Web. 13 Oct. 2017.

Mary K. Stewart presents a case study of a student working with peers in an online writing class to illustrate the use of the Community of Inquiry framework (CoI) in designing effective activities for interactive learning.

Stewart notes that writing-studies scholars have both praised and questioned the promise of computer-mediated learning (67-68). She cites scholarship contending that effective learning can take place in many different environments, including online environments (68). This scholarship distinguishes between “media-rich” and “media-lean” contexts. Media-rich environments include face-to-face encounters and video chats, where exchanges are immediate and are likely to include “divergent” ideas, whereas media-lean situations, like asynchronous discussion forums and email, encourage more “reflection and in-depth thinking” (68). The goal of an activity can determine which is the better choice.

Examining a student’s experiences in three different online environments with different degrees of media-richness leads Steward to argue that it is not the environment or particular tool that results in the success or failure of an activity as a learning experience. Rather, in her view, the salient factor is “activity design” (68). She maintains that the CoI framework provides “clear steps” that instructors can follow in planning effective activities (71).

Stewart defined her object of study as “interactive learning” (69) and used a “grounded theory” methodology to analyze data in a larger study of several different course types. Interviews of instructors and students, observations, and textual analysis led to a “core category” of “outcomes of interaction” (71). “Effective” activities led students to report “constructing new knowledge as a result of interacting with peers” (72). Her coding led her to identify “instructor participation” and “rapport” as central to successful outcomes; reviewing scholarship after establishing her own grounded theory, Stewart found that the CoI framework “mapped to [her] findings” (71-72).

She reports that the framework involves three components: social presence, teaching presence, and cognitive presence. Students develop social presence as they begin to “feel real to one another” (69). Stewart distinguishes between social presence “in support of student satisfaction,” which occurs when students “feel comfortable” and “enjoy working” together, and social presence “in support of student learning,” which follows when students actually value the different perspectives a group experience offers (76).

Teaching presence refers to the structure or design that is meant to facilitate learning. In an effective CoI activity, social and teaching presence are required to support cognitive presence, which is indicated by “knowledge construction,” specifically “knowledge that they would not have been able to construct without interacting with peers” (70).

For this article, Stewart focused on the experiences of a bilingual Environmental Studies major, Nirmala, in an asynchronous discussion forum (ADF), a co-authored Google document, and a synchronous video webinar (72). She argues that Nirmala’s experiences reflect those of other students in the larger study (72).

For the ADF, students were asked to respond to one of three questions on intellectual property, then respond to two other students who had addressed the other questions. The prompt specifically called for raising new questions or offering different perspectives (72). Both Nirmala and Steward judged the activity as effective even though it occurred in a media-lean environment because in sharing varied perspectives on a topic that did not have a single solution, students produced material that they were then able to integrate into the assigned paper (73):

The process of reading and responding to forum posts prompted critical thinking about the topic, and Nirmala built upon and extended the ideas expressed in the forum in her essay. . . . [She] engaged in knowledge construction as a result of interacting with her peers, which is to say she engaged in “interactive learning” or a “successful community of inquiry.” (73)

Stewart notes that this successful activity did not involve the “back-and-forth conversation” instructors often hope to encourage (74).

The co-authored paper was deemed not successful. Stewart contends that the presence of more immediate interaction did not result in more social presence and did not support cognitive presence (74). The instructions required two students to “work together” on the paper; according to Nirmala’s report, co-authoring became a matter of combining and editing what the students had written independently (75). Stewart writes that the prompt did not establish the need for exploration of viewpoints before the writing activity (76). As a result, Nirmala felt she could complete the assignment without input from her peer (76).

Though Nirmala suggested that the assignment might have worked better had she and her partner met face-to-face, Stewart argues from the findings that the more media-rich environment in which the students were “co-present” did not increase social presence (75). She states that instructors may tend to think that simply being together will encourage students to interact successfully when what is actually needed is more attention to the activity design. Such design, she contends, must specifically clarify why sharing perspectives is valuable and must require such exploration and reflection in the instructions (76).

Similarly, the synchronous video webinar failed to create productive social or cognitive presence. Students placed in groups and instructed to compose group responses to four questions again responded individually, merely “check[ing]” each other’s answers.  Nirmala reports that the students actually “Googled the answer and, like, copy pasted” (Nirmala, qtd. in Stewart 77). Steward contends that the students concentrated on answering the questions, skipping discussion and sharing of viewpoints (77).

For Stewart, these results suggest that instructors should be aware that in technology-mediated environments, students take longer to become comfortable with each other, so activity design should build in opportunities for the students to form relationships (78). Also, prompts can encourage students to share personal experiences in the process of contributing individual perspectives. Specifically, according to Stewart, activities should introduce students to issues without easy solutions and focus on why sharing perspectives on such issues is important (78).

Stewart reiterates her claim that the particular technological environment or tool in use is less important than the design of activities that support social presence for learning. Even in media-rich environments, students placed together may not effectively interact unless given guidance in how to do so. Stewart finds the CoI framework useful because it guides instructors in creating activities, for example, by determining the “cognitive goals” in order to decide how best to use teaching presence to build appropriate social presence. The framework can also function as an assessment tool to document the outcomes of activities (79). She provides a step-by-step example of CoI in use to design an activity in an ADF (79-81).

 


Rodrigo and Romberger. Roles of “Writing Program Technologists.” C&C June 2017. Posted 07/25/2017.

Rodrigo, Rochelle, and Julia Romberger. “Managing Digital Technologies in Writing Programs: Writing Program Technologists and Invisible Service.” Computers and Composition 44 (2017): 67-82. Web. 13 July 2017.

Rochelle Rodrigo and Julia Romberger discuss their concerns that the work done in writing programs by faculty with expertise in technology is often not recognized by programs or institutions. To highlight this issue, they interviewed 23 faculty at the 2012 Computers and Writing Conference (72). Because the data consisted of “detailed anecdotes,” the authors consider their project a “phenomenological study to learn about what is going on in the field” and to determine whether the issue of recognition for technology experts merits investigation (79). They contend that the degree to which digital modes have become central to writing instruction makes the issue worth further study.

The authors create the designation “Writing Program Technologist” (WPT) for “faculty who have scholarly expertise in various technologies” (67-68). They see the role of such faculty as in part a labor issue in that much of the work needed to support digital spaces falls under “service” rather than research or teaching (70); Writing Studies, they argue, has not fully examined what is involved when particular faculty play supporting roles in programs that incorporate online and digital learning (68).

Rodrigo and Romberger locate what they consider a “gap” (68) in scholarship in a set of pervasive cultural and rhetorical perspectives on technology. In these views, technology is a neutral tool to which work can be “handed over” (Carolyn Miller, qtd. in Rodrigo and Romberger 68). The tool itself acquires authority that can override human agency and knowledge (69); even though it is considered “basic, like the hammer” (77), it is at the same time often seen as “magical,” with the human effort needed to produce and sustain it hidden from common view (69).

Rodrigo and Romberger detect a shift in revisions of outcomes documents from the Council of Writing Program Administrators in which technology moves from being “a separate plank” to an “infusion of technological awareness and expertise throughout the statement” (69). In their view, this infusion increases the need for explicit articulation of WPT work, which, they contend, does not appear in either the 1998 CCCC Promotion and Tenure Guidelines for Work with Technology nor the 2015 update (68).

The authors note a range of WPT activities, from informal help for other faculty to setting up and maintaining networked classrooms and other spaces for digital writing. They write that faculty not engaged specifically in WPT work do not always realize that technology presents “a moving target” (68) as software and devices evolve regularly and WPTs must remain up to date. They note that the documentation necessary to formally account for the variety of services WPTs perform “added another layer of work” to unspecified duties already performed (78) and therefore might not be undertaken; only 4 interviewees reported doing “any sort of accounting” of their labor (73). As an aid to WPTs working to make their contributions visible and valued, the authors point to the history of the position of writing program administrator (WPA) and efforts to ensure that activities related to this position are recognized as intellectual work (72).

Of the 23 interviewees, only nine had formal job titles, with WPT assignments often overlapping with a designation as WPA (73), a reflection, the authors state, of the growing importance of digital modes within some programs. WPT work, the interviews note, did not end when appointments as WPAs ended (73).

Types of compensation varied from stipends to course releases to resource allocation (73-74). The study uncovered less tangible forms of compensation as well. Interviewees addressed rewards accruing from increased contact and influence across their campuses as they served on committees with decision-making power (74). One interview noted the agency provided by the expertise:

There’s a great power in being a volunteer that we tend to underestimate because you get to choose your projects. You’re accountable for only the things you want to be accountable for. So that, I don’t know how much I would want to be compensated. (qtd. in Rodrigo and Romberger 75)

Apropos of this kind of response, Rodrigo and Romberger note a concern that WPTs can be highly intrinsically motivated to take on the extra duties their expertise permits and that this motivation can be seen by some both within and outside of the WPT community as reward enough (76). WPTs take on tasks that enable their own work as well as that of fellow faculty (74). Desires for compensation, in these cases, focused on acquiring the “space,” “time,” and “resource support” to achieve individual and scholarly goals (74-75).

Citing Pierre Bourdieu’s concept of cultural capital, the authors work to chart the accumulation of both positive and negative forms but find quantifying this accumulation difficult (77). Interviewees who report increased status because of their cross-campus networking are balanced by those who find their expertise being taken advantage of. Some interviewees felt that colleagues did not fully understand what they did (77).

Rodrigo and Romberger write that the value assigned to WPT work and the sense of appreciation and recognition expressed by the WPTs themselves is “highly contextual,” dependent on the particular configuration of the program involved as well as on the status of the WPT him- or herself; non-tenure-track or contingent faculty reported negative experiences that the authors link specifically to their positions within the institution (76-77). The authors did not collect data that allowed them to compare experiences across different institutions because “individual contexts would be too variable and anecdotes too likely to be traceable back to a particular individual at a particular institution” (73). Further research might include such data.

Rodrigo and Romberger detect changes in the role of WPTs as digital work becomes more diffuse across campuses; some of their interviewees report evidence of a shift from “a support worker” to a role within “the decision making infrastructure” (78). Although the authors encourage providing job descriptions, titles, and documentation for WPT work as such changes develop, some interviewees report that such descriptions actually limit the work they want to do (78). The authors suggest, finally, that “[t]he closely related, sometimes overlapping, work between the WPT and the WPA means that carefully mapping both jobs and the relationships between them might benefit both individuals” (78).

 


Colby, Rebekah Shultz. Games as Pedagogical Tools. C&C, 2017. Posted 05/11/2017.

Colby, Rebekah Shultz. “Game-based Pedagogy in the Writing Classroom.” Computers and Composition 43 (2017): 55-72. Web. 29 Jan. 2017.

Rebekah Shultz Colby conducted a series of interviews to determine how writing teachers use video games as teaching tools in their classrooms; she asked as well about their “rationales” for using games (55).

Colby located 24 teachers who use games in writing classrooms via a “purposeful snowball technique” (59), asking colleagues in various venues if they knew of anyone teaching with games; she also posted an invitation to the Facebook group “Academic Gamers” (60). She used this method in preference to posting on more widely based listservs because scholarship on the use of games suggested that she would find very few teachers using games through conventional sources (60).

She cites as a primary motivation for her study providing more teachers with the resources to use games. In her view, teachers avoid using games because there are no textbooks or other kinds of apparatus dedicated to this pedagogy, because most scholarship on the topic has consisted of isolated case studies, and because articles reviewing the use of games in classrooms neglects games as tools for specifically teaching writing (58). Thus, for Colby, teachers are discouraged from using games because they lack a sense of the many different options and trends in gaming as a pedagogical resource. Further, teachers may find the complexity of games and the lack of support daunting, especially if they are not gamers themselves (59).

Colby argues that using games provides “rich pedagogical opportunities” (59) such as the exploration of “richly multimodal spaces that incorporate visual, aural, written, spatial, and kinesthetic modes” (56) that create true multimodality because the different modes “remediate” each other rather than standing inertly in relation to each other (56).

She further advocates for games as teaching tools by stressing how they function as “complex systems” that encourage “systemic thinking: how one person’s actions can affect the entire system” (56). Moreover, she contends, as nonlinear experiences, games inspire exploration and experimentation, including “emergent play” in which gamers change or subvert the rules and ostensible goals of the designers. This kind of play can become “potentially resistant” as students enact the theories incorporated into the game as “set[s] of domains or systems of meaning making” (56). Colby argues, for example, that diverse gender roles in games can “embody for students both queer and feminist theory” (57).

Further, Colby maintains that the “paratexts” surrounding game design and play—“walk-throughs, FAQ guides, tutorials, and online discussion forums”—provide opportunities for analyzing and practicing technical writing genres (57). Colby notes that both games and classrooms are “activity systems” with their own rules and purposes (57); whereas classrooms, as specific activity systems, often conflict with the very different extra-academic systems teachers hope to integrate into coursework, games are just such a system that engages students beyond the classroom via processes with which they are already familiar (57).

In coding interviews, Colby detected “seven overarching approaches” used by teachers who teach with games (60). “Game Rhetorical Analysis” allows teachers to introduce study of “communicative affordances and constraints” as well as shifts in audiences as factors in the “meaning and persuasiveness” embodied by in a game (61). Rhetorical analysis also includes the concept of “procedurality” (61), which includes awareness of how specific procedures “position players in specific ways” (61), for example by forcing players to adopt specific personas subject to procedural limitations. Students can also be encouraged to consider ways in which procedures can be “broken” as a critical response to this positioning, a possibility that Colby feels is specific to games as rhetorical encounters (62).

“Composing New Texts: Game Design” is an approach that asks students to develop their own persuasive or educational games (62). A variation involves asking students to recast a written text as a game. Further, game design as a teaching tool can draw students into an enactment of “new media theory” about the role and function of multimodality as well as aspects of design itself, such as those delineated by Robin Williams (63).

Under the approach titled “Games Illustrate Theory,” Colby includes teachers who use games to introduce students to cultural and critical theory (63). Games “interpolate players in certain ways” (63), and a particular assignment that constrains students followed by classroom discussion of how such positioning affects choices can make students more aware of how such Foucauldian “disciplining” works in other systems and contexts (64). One teacher quoted by Colby writes that games “often hail players as individuals, promising them the ultimate in agency, but only if they consent to consume the games in very specific ways” (63).

“Writing with Game Industry Genres” exploits the range of “paratexts” involved in game design and dissemination. Cobly argues that students working on talk-aloud protocols and usability testing can explore how their writing is taken up and used within the “gaming discourse communities” (64).

“Games as a Research and Writing Space” (64) denotes classroom activities in which students investigate specific questions, such as gendered behavior among gamers, and share their results with widely networked gaming audiences, garnering feedback and “a deeper identification with role of researcher” (65).

In “Games Enhance Writing Transfer,” Colby describes teachers using reflection to encourage students to consider what skills they learned from playing games and how these skills might be employed in other contexts (65-66). Similarly, students can compare composing in a game setting with composing other forms of communication and can understand such abstract concepts as kairos by studying how games and their paratexts evolve across rhetorical situations. Some teacher use games to develop reading comprehension, while others find games useful in introducing students to the complexities of collaboration, both in play and in design (66).

Finally, some teachers developed strategies of “Gamification,” in which they converted learning experiences into games, exploiting games’ intrinsic motivation, “positive emotions,” and “sense of accomplishment” to encourage learning. Colby contrasts this use of game structure for learning with “Pointsification,” in which teachers allow students to work for points as they would in games, perhaps even allowing avatars to “die” if enough points are lost (67). Colby cites critique of such systems as providing primarily extrinsic motivation, noting that while participation in an activity may increase while points are being accumulated, in one study, “students stopped using the app once they had accomplished the achievements” (67).

Colby’s quantitative results suggest that games contributed most often to rhetorical analysis and least often to specific ways to encourage “transfer about aspects of the writing process” (68). Colby advocates a clear understanding of the kinds of outcomes being stressed and the importance of incorporating games for a specific purpose rather than just for their own sake (68). She provides suggestions to help teachers become more confident in their own identities as gamers and to include minority students who may not identify with the gaming culture (68-69).


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Skains, R. Lyle. Multimodal Creative Writing. C&C, March 2017. Posted 02/05/2017.

Skains, R. Lyle. “The Adaptive Process of Multimodal Composition: How Developing Tacit Knowledge of Digital Tools Affects Creative Writing.” Computers and Composition 43 (2017): 106-17. Web. 29 Jan. 2017.

R. Lyle Skains describes a “practice-based research” project conducted over a three-and-a-half year period in which she analyzed her development as a writer of digital fiction. In this project, Færwhile, Skains progresses through drafts of several stories, beginning with a traditional “analogue” story and culminating in stories in which she has internalized the knowledge needed to create successful digital compositions.

Skains argues that such research is needed because composition pedagogy does not fully account for the “fundamental, cognitive differences between writing for the page and writing for digital media” (106). While students may engage with digital media as readers, she contends, they have little practice in actually exploiting the possibilities of digital media as writers (115). She emphasizes the need for explicit knowledge of the demands of a new medium to become internalized as tacit knowledge; students come to multimodal assignments with tacit knowledge of print from their long experience with it, but may not yet have gained the kind of tacit knowledge of digital media that will allow them to become fully accomplished multimodal writers (107).

Her own project involved reading digital fiction, reading theory on narrative and genre, and then working through several stories, beginning with a “zero-state” text: “an analogue short story” she undertook before delving into digital composition (107). Subsequent stories engaged more and more fully with the possibilities of digital fiction. Skains walks through her processes as she composes these stories.

Her method is “auto-ethnomethodological”; it consists of observations of herself at work and the states of mind through which she moves from conscious explicit knowledge to a fully functional tacit knowledge of the medium (108). Following advice from Deborah Brandt, Skains draws on “observable paratexts” to her process like “notes, journal entries, and comments on revised drafts”; these allow her to reconstruct her cognitive journey. She draws as well on the 1981 Cognitive Process Model advanced by Linda Flower and John R. Hayes, which she credits with the observation that a design or intention can be realized in many different ways and the specific realization emerges from the actual process of writing (108).

She cites other theories of narrative and creative processes including Gérard Genette’s invocation of “hypertextuality (playing the text off familiarity with other texts in the genre) and architextuality (exploring generic expectations in relation to other similar texts)” (107). Flower and Hayes’s Multiple Representation Theory suggests that “the initial mental model of a text is multimodal, then subsequently translated to written language” (107). Skains relates such theories to her own processes, for example noting how her reading interacted with her own texts as well as how the stories in her project contributed to an “intratextual” effect via a shared “element of parallel mythology,” the “Trickster” figure (111). In accordance with Flower and Hayes, she relates how her analogue short story “unfolded in [her] imagination on a visual reel, which then needed translation into written language” (110).

Skains argues for the importance of long-term memory that can draw on a “knowledge base” and allow fiction writers to construct characters and worlds (109). As short-term memory of actions involved in a medium is transferred to long-term memory, tacit knowledge is developed (110).

An important finding for her project is that the linear structuring and narrative processes she found most comfortable did not lend themselves to a simple “remediation” of the typical analogue text into a digital version (112). As she worked through a succession of stories, she continued to begin with these familiar invention and composing steps; the third story in her discussion, for example, shared features with the “zero-state” story: its “traditional, linear structure and minimal level of interactivity,” even though she “remediated” it into Adobe Flash (111). However, when she struggled with a story about a character whose “interaction with her world, both real and virtual, was hyperlinked,” Skains found that the character could not evolve if she was “stuck in sequential page turns” (112). The solution was to work through the digital version first, giving over fully to the hyperlinked world invoked by the story (112). Skains found that she was still working toward a fully developed “mental model that afforded a fully multimodal composition process” (112).

The author argues that first- or second-person points of view, increased interactivity that provides readers with agency, and intra- or intertextuality are defining features of digital fiction (111). Texts that are composed an analogue narratives, she posits, lack full commitment to these elements and will not lend themselves to revision in digital form (110): “the composition process for multimodal works must necessarily be multimodal” (112).

Skains reports that the means by which she addressed the original “rhetorical problem” for her stories was affected by her deeper and deeper engagement with digital composition (114). Writers of digital texts like hers, she writes, become programmers, with the result that “the text as composed (i.e., the source code) does not resemble the text-as-read/played” (113). She cites digital writer Jenny Weight to argue that a digital-composing experience becomes an “environment” in itself rather than a “traditional narrative” (113). Inventing a set of environments for a character to traverse in the digital composition influences the “world-building” efforts of the analogue version (113).

Similarly, she cites an example of a story in which providing a narrator with multiple voices led to the creation of a website for each voice, a move that in turn led her to experiment with visual font effects in the print version (113-14). In such cases, Skains’s “mental model of the narrative” had been influenced by the digital process (114).

Skains posits that students attempting to apply their tacit knowledge of print technology as they encounter multimodal assignments face a trajectory similar to hers, and that current composition-classroom practice does not facilitate this evolution (114). The addition of digital elements, she notes, adds many new layers to the composing process, “significantly increase[ing] the creative decisions that have to be made” (115). She contends that, like her, students must learn to adjust their creative processes to conform to the media rather than expecting the media to meet their original goals (115). The tacit knowledge and expertise to make this transition, Skains maintains, is “immersion” in the digital process, moving beyond reading to doing (115). She is currently engaged in ethnographical work to develop a “pedagogical model for teaching digital writing” (115).


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Cohn, Jenae. “Devilish Smartphones” and Students’ Online Practices. C&C, Dec. 2016. Posted 11/10/2016.

Cohn, Jenae. “‘Devilish Smartphones’ and the ‘Stone-Cold’ Internet: Implications of the Technology Addiction Trope in College Student Digital Literacy Narratives.” Computers and Composition 42 (2016): 80-94. Web. 01 Nov. 2016.

Jenae Cohn analyzes student attitudes toward online and social-media interactions, arguing that student “skepticism about how social media impacts their relationships and literacy practices” (91) has not been adequately studied in computers and writing research (83). In general, Cohn states, composition theorists and instructors believe that online media should be included in writing curricula but have not taken into account how students themselves see their use of digital communication and literacy tools (91).

She examined 75 “digital literacy narratives” from first-year students at a large California research university with a majority Asian/Pacific Islander or White population. She found that 35 of the 75 students preferred face-to-face “embodied” interactions over digital ones while another 15 were “ambivalent” (82).

Keyword searches revealed the prevalence of the “addiction” trope when students discussed uncertainty about their online activities (82). While “addiction” was not the most common keyword (most common was “technology,” followed by “computer” and “Facebook), Cohn states that it was the most common word with a “clear affective charge” (82). Cohn details case studies of four students whose narratives about their use of social media employed the “addiction” trope (82).

Cohn explores the possibility that adults have created and spread the trope that teens are addicted to social media and notes as well that “addiction” is one of a set of powerful “popular tropes” that permeates discussions of media use (91). She argues that the adoption of this trope by the student writers reflects a true student concern rather than a effort by adults to, in the view of danah boyd, “gain control over a space that teenagers have claimed for themselves” (cited in Cohn 83).

Similarly, Cohn reviews criticism of the literacy narrative as a possible invitation to students to produce attitudes that they think mirror their teachers’ views of social media use as an interference with more serious writing (85). She contends, however, that taking the narratives “at face value” provides insights into how “myriad ideological influences” have impacted student views (85). She hopes as well that her own digital literacy narrative assignment will allow her a glimpse of how students who are presumed to be “‘digital natives’ . . . actually see themselves” (84).

In her view, her examination of these narratives suggests that the students she studied have accepted a common assumption that face-to-face interaction is inherently better than mediated communication like the kind required by social media (84). In this kind of narrative, Cohn writes, the shift to a “new technology” entails what Marita Sturken and Douglas Thomas characterize as a sense of “loss of connectivity, of intimacy, of desire, of authenticity in some way” (qtd. in Cohn 85; emphasis original). Moreover, according to Cohn, students see digital and “embodied” communication as binaries, generally rejecting the possibility of overlap (84).

Examining especially narratives that focus on cellphone use, Cohn distinguishes between two types of addiction narratives. In her view, the “distraction” narrative presents virtual communication as functioning to extract users from “real” experience, substituting less authentic relationships (88). As an example of a student’s concerns about cellphone use, Cohn presents “Lisa,” who, on a trip to London, decided that her desperation to stay connected online left her unable to remember any details of her London experience. Only after curtailing her phone use did Lisa claim to able to participate in what she saw as the “normal” life superseded by her phone use (86-87).

Cohn notes Lisa’s “clear bifurcation” (87) between her digital life and her embodied one. Recalling the trip, Lisa does not mention any use of her phone to take pictures to help her recall events. Cohn suggests that a cellphone might also have allowed a student like Lisa to share pictures with friends in an embodied social setting (87).

“Jack,” author of another “distraction” narrative, also laments the power of the phone to interfere with what he casts as “normal” life (87). Thinking he would use the phone for schoolwork, he claims that he soon found himself playing games and listening to music. Jack ultimately settles into a more nuanced view in which his inability to stay away from the phone “sham[es]” him (88) but also in which he tacitly acknowledges the usefulness of the phone for maintaining connections (89). Cohn posits that Jack is “nostalg[ic]” for a life without the rhetorical complexities imposed by digital communication; Jack insists on the importance of maintaining a sense of an embodied self not entangled with his online persona (89).

Cohn emphasizes the degree to which these two students saw themselves as completely passive before the power of their phones to distract them (88). Authors of the second kind of addiction narrative Cohn analyses, the “loner” narrative, also tend to see themselves as controlled by the technology and “pathologiz[e]” cellphone use (90) as a deviation from what they see as the normalcy of embodied life (89-90). In this kind of narrative, virtual interaction actually threatens normal existence (89). “Loner” narratives present the availability of cellphones as a temptation to “avoid face-to-face interactions” (89) and to “compensate” for “shy behavior” that is seen as “a source of shame” (90).

“Carly” sees herself as addicted to texting because she finds it emotionally easier than face-to-face interaction, while “Albert” describes himself as unable to articulate verbally in a classroom, isolating himself instead in a darkened room where he addictively communicates with strangers online (89-90). Both of these students arrive at a conclusion that virtual devices have benefits but that fellow students should seek “balance” (89). According to Cohn, they continue to endorse the view that “fluency in face-to-face interactions is more normative than fluency in online interactions” (90).

Cohn argues that writing teachers should teach critical literacy before assigning literacy narratives so that students can be more aware of how popular tropes can influence their conclusions about their literacy experiences (91). She notes that teachers should be alert to the ongoing rhetorical framing of literacy practices so that prompts can elicit more nuanced observations and attention to how different communication modes can accord with the exigencies of differing contexts (92). The article provides specific suggestions for classroom activities that can help students see both the distinctions and overlap among the different communicative practices they employ and can encourage them to value a wide range of skills (92).